We released in 2013 on Apple platforms and it was selected as ‘Best Indie Game of the Year’ by the Apple App Store.” There was a demand for titles like this, so what that meant was two years of hard work. “We started working on Oceanhorn and the first announcement of this project got a really good reception across the media. “We're currently just six people working in the heart of Helsinki and concentrating on making the best mobile game in the world,” said Creative Director & Co-founder Heikki Repo. “We try to provide an old-fashioned, full-fledged story-driven game as opposed to what you might expect from a mobile title.” “What we try to do here is to develop a console-quality game for mobile,” said Lead programmer & Co-founder Jukka Viljamaa. Now, looking to improve upon its original offering with Oceanhorn 2: Knights of the Lost Realm, the team is leveraging its development experience and expanding on the game’s core concepts to take the series, and mobile gaming, to a whole new level.